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Shadow Hexagon

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Devlog

  • Retrospective
    June 14, 2018 by John Teasdale
    1
    With the completion of first solo game jam since the Java4K competition in 2011 I thought I'd leave some learnings that I had: I don't know if I'd have done this if I didn't have the complete idea in... Continue reading
  • Submission Cut
    June 14, 2018 by John Teasdale
    I've cut a potential submission candidate! If you're keeping track, everything I wanted to do from the last update is done. That is: Minor tweaks to shaders, fog and graphics settings. Mouse capture... Continue reading
  • Dev Update
    June 13, 2018 by John Teasdale
    Hey Gang, I've posted the 90% version of Shadow Hexagon. What this means for me are: The core mechanics are in place. The assets (models, textures, etc) are final. I'm not an artist and I'm doing t... Continue reading
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